Metro Mayhem
This is my 2D Shooter Project, Metro Mayhem. Here is a list of modifications:
1. Four enemy types each with unique behavior and animated sprites created by me (inspiration from Hotline Miami).
2. The player sprite has been redone by me and is also animated.
3. All sounds have been changed to reflect the new theme, complete with voice acting for death screams and pain grunts done by my friend.
4. New music not done by me that I got online has replaced the original songs.
5. The game is endless and gets more difficult as time progresses thanks to a script I made by modifying an existing one.
6. Added a health indicator next to the score and high score.
7. All UI pages have been modified (the menu, pause, instructions, and game over screens).
8. The level was made from scratch with assets I got online.
9. Custom death animations for enemies and the player done by me.
Credits
Created by Adam Kasumovic
Most visual assets from https://opengameart.org/ if I said I didn't create them above.
Google Images (for things like the picture of Detroit I pixelated for the menu screen).
Music by Compilerbau, DANCE WITH THE DEAD, The Toxic Avenger, and Riceboy Sleeps.
Voice acting by Anthony Sakowski, my high school friend who attends LTU.
Gun SFX from Team Fortress 2 and Counter-Strike: Global Offensive by Valve.
Drill SFX from Payday 2 by OVERKILL.
Audacity for editing sounds.
GIMP for creating and editing sprites.
I do not plan on distributing this game.
Known Bugs
Players can clip out of bounds if they try hard enough, especially when facing the opposite direction from the barrier.
Minor sound issues and stuttering on the WebGL version.
The health indicator does not display 0 when the player dies because the Game Over screen pops up before the script can update the health.
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