Dashing Through the Stars
This is my 3D Platformer final submission. Here are the actual modifications:
1. Added a "dash" ability triggered by left-clicking while airborne. The player can dash twice in mid-air before landing. The dash is designed so that while it is active, gravity is ignored. It also checks the player's speed at all times. When the player's speed is too low (i.e. when the player runs into a wall), the dash cancels. Finally, instead of dashing in the direction the camera is facing, the player dashes in the direction the character is facing. This was achieved using basic trigonometry after getting the angle of the camera and player. The dash uses the double jump effect and the running animation (until the player falls).
2. Added a comprehensive level. There is only one level. It is very open and the easiest way to die is to fall off. The tutorial level has been made into a "Practice" level to test the dash ability without worrying about dying.
3. Added a new "squisher" trap and a "super launchpad", along with invisible, fall-through killboxes below the level to kill the player if they fall too low.
4. Added several secrets with extra life rewards.
5. Changed the skybox and modified some 3D art assets.
Credits:
Created by Adam Kasumovic
Assets from MSU
Known Bugs:
The sensitivity on the WebGL version is very high while using a controller makes it very low. You may have to adjust the sensitivity of your mouse. It was calibrated to work with my mouse.
Status | Released |
Platforms | HTML5, Windows, macOS |
Author | Adam Kasumovic |
Genre | Platformer |
Made with | Unity |
Tags | 3D |
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